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FreeCAD
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More items
Comfortable display density
Compact display density
rendering: retain prepared instance submissions
#80
·
tritao
opened
Aug 23, 2026
Collaborator
·
28/28
·
·
rendering: reuse retained plan and resource work
#78
·
tritao
opened
Aug 23, 2026
Collaborator
·
24/28
·
·
benchmarks: cover retained renderer workloads
#75
·
tritao
opened
Aug 22, 2026
Collaborator
·
27/28
·
·
rendering: accelerate retained interaction
#74
·
tritao
opened
Aug 22, 2026
Collaborator
·
26/28
·
·
rendering: reuse retained CPU work
#73
·
tritao
opened
Aug 22, 2026
Collaborator
·
25/28
·
·
rendering: update retained frames incrementally
#72
·
tritao
opened
Aug 22, 2026
Collaborator
·
23/28
·
·
rendering: batch retained submissions
#71
·
tritao
opened
Aug 22, 2026
Collaborator
·
22/28
·
·
rendering: reuse retained geometry resources
#69
·
tritao
opened
Aug 21, 2026
Collaborator
·
21/28
·
·
3
rendering: reuse unchanged retained frames
#68
·
tritao
opened
Aug 21, 2026
Collaborator
·
20/28
·
·
tests: add renderer performance infrastructure
#67
·
tritao
opened
Aug 20, 2026
Collaborator
·
19/28
·
·
gl: add profile-neutral GLSL dispatch and core test support
#65
·
tritao
opened
Aug 18, 2026
Collaborator
·
3/28
·
·
34
tests: add CoinVisualTests visual regression infrastructure
#59
·
tritao
opened
Aug 16, 2026
Collaborator
·
10/28
·
·
2
text: centralize SoText2 raster preparation
#57
·
tritao
opened
Aug 16, 2026
Collaborator
·
14/28
·
·
1
rendering: add retained render layers and replay lifecycle
#55
·
tritao
opened
Aug 15, 2026
Collaborator
·
18/28
·
·
rendering: integrate DrawList with SoRenderManager
#54
·
tritao
opened
Aug 15, 2026
Collaborator
·
17/28
·
·
rendering: add DrawList picking and selection
#52
·
tritao
opened
Aug 15, 2026
Collaborator
·
16/28
·
·
rendering: preserve raster and pixel-text semantics in DrawList
#50
·
tritao
opened
Aug 12, 2026
Collaborator
·
15/28
·
·
rendering: preserve material and lighting semantics in DrawList
#49
·
tritao
opened
Aug 12, 2026
Collaborator
·
13/28
·
·
tests: make CoinTests selectable and observable
#46
·
tritao
opened
Aug 10, 2026
Collaborator
·
·
3
rendering: add device-pixel-ratio traversal state
#43
·
tritao
opened
Aug 10, 2026
Collaborator
·
9/28
·
·
build: isolate LegacyGL implementation from core builds
#41
·
tritao
opened
Aug 10, 2026
Collaborator
·
7/28
·
·
3
rendering: make LegacyGL traversal optional
#38
·
tritao
opened
Aug 9, 2026
Collaborator
·
6/28
·
·
5
legacygl: preserve separate blending state
#36
·
tritao
opened
Aug 9, 2026
Collaborator
·
8/28
·
·
rendering: add core OpenGL DrawList backend
#29
·
tritao
opened
Aug 9, 2026
Collaborator
·
12/28
·
·
7
rendering: add backend-neutral retained IR
#28
·
tritao
opened
Aug 9, 2026
Collaborator
·
11/28
·
·
2
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