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refactor: reduce diff with core where possible and makes sense - #254

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seankmartin wants to merge 7 commits into
feature/edit-modefrom
refactor/patterns-edit-mode
Closed

seankmartin wants to merge 7 commits into
feature/edit-modefrom
refactor/patterns-edit-mode

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@seankmartin

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  • refactor: small removals and returning back to master version
  • refactor: remove core helpers for segment visibility adding/removing
  • refactor: move color code for skeletons and register redraw in correct place
  • refactor: remove new core signal error handling

…t place

Old redraw registration meant meshes also redraw when hidden object alpha changed but
they don't use it
Moves nodeId to state, and subclass render scale widget for skeleton behaviour
For now we make it only for the spatially indexed skeletons
Previously used a layersChanged but that could cause queue to get cleared on losing a
rendering
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